As a Developer Advocate for Esri, I have had the opportunity to work on several exciting projects that showcase the capabilities of the ArcGIS Maps SDKs for Game Engines. One such project is the Formula One Racing Game, which was developed using the ArcGIS Maps SDK for Unity. This game uses real-world GIS data from a feature layer of all Formula One tracks to procedurally create realistic race tracks. This allows players to experience the thrill of racing on some of the most iconic tracks in the world, such as Monaco, Silverstone, and Monza.
This project is in a relatively early stage; it is primarily just a proof of concept that demonstrates the creation of the track using the ArcGIS Maps SDK and a custom http query to populate a spline component with Latitude and Longitude that has been converted to game engine transform points.